Random Character Creation
Follow the steps here except with the differences below
1) Roll up Ability Scores as indicated
2) Skip this step
3) Random Race: roll one d20 on the table below
D20: 1-5 Human, 6-8 Elf, 9-11 Dwarf, 12-14 Halfling, 15-16 Gnome, 17-18 Halforc, 19-20 Halfelf
Apply racial modifiers as appropriate.
4) Random Class: roll one d2o on the table below.
D20: 1-3 Fighter, 4-6 Rogue, 7-8 Cleric, 9-10 Druid, 11-12 Ranger, 13-14 Barbarian, 15-16 Sorcerer, 17 Monk, 18 Paladin, 19 Wizard, 20 Bard
Re-roll a spellcaster for which the spellcasting stat is less than 11 (INT for Wizard, WIS for Cleric or Druid, CHA for Bard or Sorcerer)
5) Skills: roll 1d20 once per INT bonus + Number of Skill Points/level granted by class (+1 roll if human). Gain 4 skill points in each skill rolled.
a) Barbarian [4+Int bonus rolls] 1d20: 1-3 Climb, 4-6 Handle Animal, 7-9 Jump, 10-12 Listen, 13-15 Ride, 16-17 Survival, 18-20 Swim
b) Bard [6+Int bonus rolls] 1d20: 1 Balance, 2 Bluff, 3 Climb, 4 Concentration, 5 Diplomacy, 6 Disguise, 7 Escape Artist, 8 Gather Information, 9 Hide, 10 Jump, 11 Listen, 12 Move Silently, 13 Perform, 14 Sense Motive, 15 Sleight of Hand, 16 Speak Language, 17 Spellcraft, 18 Swim 19 Tumble, 20 Use Magic Device
c) Cleric [2+ Int bonus rolls] 1d20: 1-3 Concentration, 4-6 Diplomacy, 7-9 Heal, 10-12 Knowledge(arcana), 13-14 Knowledge(religion), 15-17 Knowledge(the planes), 18-20 Spellcraft
d) Druid [4+Int bonus rolls] 1d20: 1-2 Concentration, 3-4 Diplomacy, 5-6 Handle Animal, 7 Heal, 8 Knowledge(nature), 9-10 Listen, 11-12 Ride, 13-14 Spellcraft, 15-16 Spot, 17-18 Survival 19-20 Swim
e) Fighter [2+Int bonus rolls] 1d20: 1-4 Climb, 5-7 Handle Animal, 8-10 Intimidate, 11-14 Jump, 15-17 Ride, 18-20 Swim
f) Monk [4+Int bonus rolls] 1d20: 1-2 Balance, 3-4 Climb, 5 Diplomacy, 6-7 Escape Artist, 8-9 Hide, 10 Jump, 11-12 Listen, 13-14 Move Silently, 15 Sense Motive, 16-17 Spot, 18 Swim, 19-20 Tumble
g) Paladin [2+Int bonus rolls] 1d20: 1-4 Diplomacy, 5-8 Handle Animal, 9-12 Heal, 13-16 Ride, 17-20 Sense Motive
h) Ranger [6+Int bonus rolls] 1d20: 1 Climb, 2 Handle Animal, 3 Heal, 4-5 Hide, 6 Jump, 7-8 Listen, 9-10 Move Silently, 11 Ride, 12 Search, 13-14 Spot, 15-18 Survival, 19 Swim, 20 Use Rope
i) Rogue [8+Int bonus rolls] 1d20: 1 Balance, 2 Bluff, 3 Climb, 4 Diplomacy, 5 Disable Device, 6 Disguise, 7 Escape Artist, 8 Gather Information, 9 Hide, 10 Intimidate, 11 Jump, 12 Listen, 13 Move Silently, 14 Open Lock, 15 Search, 16 Sense Motive, 17 Sleight of Hand, 18 Spot, 19 Tumble, 20 Use Rope
h) Sorcerer [2+Int bonus rolls] 1d20: 1-4 Bluff, 5-6 Craft(alchemy), 7-12 Concentration, 13-16 Knowledge(arcana), 17-20 Spellcraft
i) Wizard [2+Int bonus rolls] 1d20: 1-4 Concentration, 5-6 Decipher Script, 7-8 Craft(alchemy), 9-10 Knolwedge(arcana), 11-12 Knowledge(nature), 13-14 Knolwedge(religion), 15-16 Knowledge(the Planes), 17-2o Spellcraft
Re-roll any duplicates.
6) Feats: Roll 1d20 per feat to see which table to roll on
a) Barbarian 1d20: 1-6 Martial, 7-12 Warrior, 13-20 General
b) Bard 1d20: 1-5 Martial, 6-15 General, 16-20 Spellcasting
c) Cleric 1d20: 1-8 Martial, 9-12 General, 13-20 Spellcasting
d) Druid 1d20: 1-6 Martial, 7-12 General, 13-20 Spellcasting
e) Fighter 1d20: 1-8 Martial, 9-16 Warrior, 17-20 General
f) Monk 1d20: 1-10 Martial, 11-20 General
g) Paladin 1d20: 1-7 Martial, 8-14 Warrior, 15-20 General
h) Ranger 1d20: 1-6 Martial, 7-12 Warrior, 13-20 General
i) Sorcerer 1d20: 1-4 Martial, 5-11 General, 12-20 Spellcasting
h) Wizard 1d20: 1-6 General, 7-20 Spellcasting
Feat Tables:
Martial) 1d20: 1 Armour Proficiency*, 2-3 Blind-fight, 4-5 Combat Expertise[Int 13+], 6-7 Combat Reflexes, 8-9 Dodge[Int 13+], 10 Improved Unarmed Strike, 11 Mounted Combat[Ride 1+],12-13 Point Blank Shot, 14-15 Power Attack [Str 13+], 16-17 Rapid Reload, 18-19 Shield Proficiency**, 20 Two Weapon Fighting [Dex 15+],
* Gain either Light, Medium or Heavy Armour Proficiency depending on armour proficiencies already owned.
** Gain either Shield Proficiency or Tower Shield Proficiency
General) 1d20: 1-3 Great Fortitude, 4-6 Improved Initiative, 7-9 Iron Will, 10-12 Lightning Reflexes, 13-14 Run, 15-17 Skill Focus, 18-19 Toughness, 20 Track (Survival 1+)
Spellcasting) 1d20: 1-4 Combat Casting, 5-8 Eschew Materials, 9-12 Improved Counterspell, 13-16 Spell Focus, 17-20 Spell Penetration
Warrior) 1d20: 1-6 Exotic Weapon Proficiency (choose one),7-11 Quick Draw,12-14 Weapon Finesse, 15-20 Weapon Focus (choose one)
7) Choose Alignment
8) Choose Equipment