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 D&D Ironman - Equipment Minimize

Starting Equipment

Each character starts with a backpack, club, sling, staff, rags for clothing, good leather boots and a bandanna (red, blue, green, white or black)

Additional Equipment

Each character also has 2 Choices from the list below to start with. Some of the equipment counts as 2 choices.

Equipment List (1 choice each)

Any weapon up to 75 gp (and 10 arrows/bolts for bow/crossbow)

4 of any one of the following weapons: Dagger, throwing axe, dart, javelin

Any shield

Any armour up to 75 gp

Thieves tools

Climbers kit

Healers kit

Disguise kit

Masterworked tools

50 ft silk rope

2 tanglefoot bags

3 flasks of alchemist's fire

A familiar (Wizard or Sorcerer only)

Everburning torch

3 thunderstones

4 acid flasks

Nobles outfit

Guard dog

Donkey with saddlebags

Small steel mirror

Two instruments

Rowboat

Any level 1 potion

Equipment List (Count as 2 choices each)

Any one weapon, Masterworked

Armour, up to 250 gp

Light warhorse, saddle and tack

Riding dog, military saddle and tack

Royal outfit

Masterworked thieves tools

Masterworked instrument

Any Level 2 potion


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