Starting Equipment
Each character starts with a backpack, club, sling, staff, rags for clothing, good leather boots and a bandanna (red, blue, green, white or black)
Additional Equipment
Each character also has 2 Choices from the list below to start with. Some of the equipment counts as 2 choices.
Equipment List (1 choice each)
Any weapon up to 75 gp (and 10 arrows/bolts for bow/crossbow)
4 of any one of the following weapons: Dagger, throwing axe, dart, javelin
Any shield
Any armour up to 75 gp
Thieves tools
Climbers kit
Healers kit
Disguise kit
Masterworked tools
50 ft silk rope
2 tanglefoot bags
3 flasks of alchemist's fire
A familiar (Wizard or Sorcerer only)
Everburning torch
3 thunderstones
4 acid flasks
Nobles outfit
Guard dog
Donkey with saddlebags
Small steel mirror
Two instruments
Rowboat
Any level 1 potion
Equipment List (Count as 2 choices each)
Any one weapon, Masterworked
Armour, up to 250 gp
Light warhorse, saddle and tack
Riding dog, military saddle and tack
Royal outfit
Masterworked thieves tools
Masterworked instrument
Any Level 2 potion