As always when a new university term starts, I'll be running a new roleplaying campaign. But this year I'm running for an experienced group who have been players of mine for years, although some haven't been in a campaign for a while. My players voted for a more intrigue based campaign, this time around, playing part of a diplomatic embassy as a prelude to an invasion.
On Sunday we got down to character creation, with a good mix of concepts and interesting ideas. Not a combat heavy group, the initial four characters are skilled at Diplomacy and stealth, joined by a fifth on Monday, with one more yet to be made.
Which means I get to the best bit for me, plotting out the campaign arc and how things may happen. Planning encounters, populating the characters of the world, working out interesting events and storylines. Knowing these players, much of what I plan will get turned on its head, but that's the way it should be.
And yes, I will be writing this campaign up as a story hour.