Any troll can choose traits from this list.
Better Rend - The troll has practiced rending on many creatures, dazing them as it tears them apart.
[Requires Rend] The victim of a Rend must make a Fortitude check [DC 10 + 1/2 rend damage] or be stunned for 1 round.
Better Throw Rocks - The troll knows lots about rock throwing.
[Requires Throw Rocks] Range increment increases by 6 Squares [30 ft] and gains a +2 bonus to Throw Rocks
Big Ears - The troll has very large ears, which increase it's sense of hearing.
Troll gains a +6 bonus to Listen checks.
Big Legs - The troll has large, powerful legs with far more muscle than other trolls.
The troll's speed increases by 10 ft, it gains a +4 bonus to Jump checks and can run at x5 instead of x4.
Big Name - The troll's name is known to others, and it respected by them.
+4 bonus on Intimidate checks, other trolls failing a Challenge roll won't attack that troll for 24 hours. Other trolls which make a Knowledge(History) check DC 15 know of this troll's traits & flaws.
Blessed of Mo'ah - The troll god of Acid, Water and Mad blesses this troll and mystical tattoos cover it.
+2 bonus to Fortitude, Reflex and Will checks.
Blessed of Muh'vuk - The troll god of Strength and Meat blesses this troll.
Troll gains 8 extra hit points.
Blessed of N'kul - The troll god of Destruction and Mad blesses this troll.
[Requires Rend] On a successful Rend, the troll deals 2d6 extra damage.
Blessed of Res'ker - The troll god of Names blesses this troll.
The troll can use the Knowledge(History) skill in place of Intimidate for Challenges. The troll also gains a +4 bonus to Knowledge(History) checks.
Blessed of Ug'ku - The troll god of Greed and Smash blesses this troll.
After eating Smash, the troll gains an extra +2 bonus to all checks and damage rolls.
Camouflage - The skin of this troll changes colour to match it's surroundings.
Troll gains a +8 bonus on Hide checks.
Cleave - The troll has learnt how to deal with multiple foes, wasting little time between kills.
Whenever an opponent is felled in combat by the troll, it can have a free attack on any opponent within reach.
Cliff Jumper - The troll is a champion cliff jumper.
Troll gains a +4 bonus to Jump checks and can halve falling damage with a Jump check (DC half distance fallen in feet).
Cursed of Res'ker - The troll has been cursed by the troll god of Names, having bright pink skin. Other trolls avoid you, not wanting your curse.
Troll gains a +4 bonus to Intimidate checks.
Eat Anything - While most trolls will try to eat most things, this troll can eat anything, impressing other trolls.
It gains a +2 bonus to Intimidate checks, a +1 bonus to Bite checks and +1 to bite damage rolls
Fast Reflexes - The troll has very fast reflexes, striking at many foes when the chance comes.
Gain extra attacks of opportunity per round (Mountain - 1, 2-headed - 2, Hill or Swamp - 3, Desert - 5)
Fearsome Roar - The troll can emit a loud roar, scaring creatures around it and gaining respect from other trolls.
If used as a full-round action, it affects all non-trolls within 8 Squares [40 ft], or all non-trolls within 4 Squares [20 ft] if used at the end of a charge (as a free action). Those affected must make a DC 16 Will save or be frightened for 1 round. The troll gains a +2 bonus to Intimidate checks if it uses the roar.
Glowing Claws - The troll has brightly glowing claws.
[Requires Spawn of Zubb-Zubb trait or being a Desert Troll] The troll's claw attacks count as magical for the purposes of overcoming damage reduction and deal 1 extra damage.
Grab and Hold On - The troll likes to hold on to it's foes, giving them no chance to escape.
The troll can initiate grapples. Other trolls are not naturally inclined to do so.
Grab and Throw - The troll likes to pick up foes and throw them.
This troll can attempt to throw an opponent of the same size of smaller by initiating and succeeding on a Grapple check. The creature is then thrown 2 squares [10 ft] + 1 square [5 ft] per two points Grapple won by, dealing d6 damage per 2 squares [10 ft] thrown
Iron Grip - The troll has a vice-like grip.
Troll gains a +4 bonus on Climb checks and deals 2 extra points of damage on a successful Rend.
Knows Things - The troll can remember far more than most other trolls.
Troll gains a +2 bonus on Knowledge(History) checks and can either have a further +3 bonus to Knowledge(History) checks or can speak one extra language from the following: Common, Demonic [Abyssal], Draconic, Dwarven, Giant. On a successful Knowledge(History) check, the troll can identify if a troll has the following traits or flaws: Blessed of X, Cursed of X, Knows Things, Shaman, Spawn of X, Troll Chef.
Leap - The troll can jump great distances.
Troll gains a +10 bonus to Jump checks.
Likes Water - This troll enjoys spending most of its time in the water
Troll gains a +8 bonus to Swim checks.
Paranoid - The troll trusts no one and nothing, constantly watching everything and everyone.
Troll gains a +6 bonus to Spot checks and a +2 bonus to Move Silent checks.
Push Others - The troll likes shoving creatures in combat, often at great heights from bridges.
The troll can use the Bull-rush combat option (PHB pg 154) with following the bonus - Desert +12, Hill & Swamp +14, 2-Headed +15, Mountain +16. Bonuses to checks (such as from eating Smash) also apply to the Bull-rush action.
Really Big - The troll is really big for it's race.
[Counts as 2 choices] The troll gains a +2 bonus to Bite, Claw, Club and Throw Rocks checks and 5 extra hit points
Really Crafty - This troll is clever and cunning.
[Counts as 2 choices] The troll gains a +2 bonus to Balance, Climb, Hide, Jump, Listen, Move Silently and Spot checks, and a further 2 bonus to one of those skills. It also gains a +2 bonus to Reflex checks.
Really Greedy - This troll likes to keep stuff, overcoming it's innate desire to destroy and break.
The troll can ignore the effects of the Must Break Things innate flaw
Really Mad - The troll raves and rants constantly.
Troll gains a +2 bonus on Intimidate checks and a +2 bonus on Will checks.
Shaman - The troll can is favoured by one of the troll gods and can use some of their power.
[Counts as 2 choices] Troll gains a +2 bonus to History and Will checks, and a special power dependent on patron. The troll gains a +2 bonus on Challenges against trolls Blessed or Cursed by the same God as the shaman serves. Special Power: Ey'as [Fire]: cast flaming sphere 2/day, caster level of 4; Mo'ah [Acid, Water & Mad]: Acid Resistance & Fire Resistance 10; Muh'vuk [Strength & Meat]: +2 to damage rolls; N'kul [Destruction & Mad]: Attacks critical on 18-20, instead of just 20; Res'ker [Names]: +8 bonus to Challenges when challenged, but not when challenging; Ug'ku [Greed & Smash]: 1/day, can create enough Smash for 3 trolls.
Sneaky - The troll is used to creeping around and staying out of sight.
Troll gains a +4 bonus to Hide and Move Silent checks
Stench - The troll produces a noxious smell strong enough to knock out other creatures.
All non-trolls within 4 Squares (20 ft) of the troll must make a Fortitude check (DC 16) or become sickened for 1 minute. A creature only has to make this saving throw once per day.
Sticky Claws - The troll's claws adhere to nearly any surface.
Troll gains a +8 to Climb checks.
Throw More Rocks - The troll can throw double the number of rocks as other trolls.
As a full-attack action, the troll can throw two rocks, each with a -2 penalty on the Throw Rocks check.
Troll Chef - The troll can create very tasty meals.
The troll can prepare a meal in 10 minutes which can feed 1 troll. Any troll who eats a meal made by a troll chef gains a 2 bonus to Will saving throws for 4 hours and will not attack or Challenge the troll chef during that time. The troll chef has a big iron cauldron and can create a fire to cook food with a DC 15 Survival check. Most trolls prefer their food raw and cold
Unique Trait - The troll has a unique trait, which no other has.
Details must be worked out between player and DM.
Warty Skin - The troll is covered in thick, hardened warts.
+1 armour bonus to Armour Class.
Weird - The troll is weird and has a strange attunement to magic.
+3 bonus to saving throws against spells and spell-like effects.
Wild Troll - The troll is in tune with it's surroundings.
Troll gains +6 to Survival checks and can use the Track feat (PHB). Trolls with Scent have a +4 bonus to Survival checks when tracking
Hill Troll Traits
These traits can only be taken by Hill Trolls.
Throw Rocks - The hill troll has learnt how to use thrown rocks as a weapon.
The hill troll gains skill Throw Rocks +6, range increment 12 squares (60 ft), damage 2d6 + 9
Spawn of Zubb-Zubb - The hill troll is a spawn of the great chieftain Zubb-Zubb, inheriting some of it's magical power and glowing with a blue radiance.
The blue glow of this hill troll grants it Spell resistance 10 + Will bonus and a +1 to Intimidation checks.
Venomous Bite - The hill troll's bite is highly toxic, causing weakness in foes
If the hill troll's bite deals damages, foe must make Fortitude check (DC 16) or take 1d6 Constitution damage.